Required Reading: Feminism and Gaming Syllabus

I’m really excited that this summer I get to teach Gender and Information Technology through the Critical Gender Studies program at UC San Diego. I’m especially excited because I had proposed to teach the course with a specific focus on the #GamerGate controversy. We’ll be exploring various aspects of gender and race in relation to video games and simulation technology.

I’m really looking forward to putting the readings together for this course and selecting games for my students to play. Though seems to be a sudden explosion in popular responses to issues of gender and gaming, feminist approaches to gaming didn’t start with #GamerGate: folks like Mary Flanagan, Celia Pearce, Justine Cassell, Jacki Morie, Tracy Fullerton, Mia Consalvo, Lisa Nakamura, Elizabeth Losh, and many others have been exploring these issues for many years. One great resource I recently came across is The New Inquiry’s Feminism and Gaming Syllabus. TNI’s syllabus draws on the work of both senior and up-and-coming feminist games studies scholars, game makers, and artists.

I actually found the syllabus via young artist Angela Washko’s insightful piece on her experience trying to create a place for open discussions about feminism and gender in online game spaces, The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft.

Let me know if you have any suggestions for particular games/games-related pieces that would be interesting to share with my students.

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